Outlast 1 (+Whistleblower) Free Download PC

Download Outlast 1 (2013) PC game with Whistleblower, and get the full latest version for free, easily, securely, and directly. Rich in screamers, this game puts our palpitations to the test. The announced atmosphere is there, oppressive, gory, and dirty. The soundtrack is perfect, and you can enjoy it to the full with your headphones, or on the big screen with the volume turned up, even if the richness of sound detail is more perceptible with the portable screen/headset duo.
Game Overview
Outlast 1 is a horror-survival game developed and published by Red Barrels in September 2013 as the first game in the series. It is a horror game in which you are a journalist trying to investigate a mysterious case in a psychiatric hospital owned by a company accused of crimes against psychiatric patients. The gameplay is first-person, you can’t shoot, which is a common feature in horror games, and you only have a video camera to turn on the night mode if you enter dark places to be able to see.
Gameplay
You’re Chris Walker, a total journalist with a nosy streak, looking for a scoop on a lost asylum somewhere in Montana. When Walker arrives at the Mount Massive Asylum in a thunderstorm, he discovers a gothic-style building, deserted and poorly lit.
The place is evocative and carries with it a whole raft of mortifying fantasies shared by the collective unconscious. The developers don’t pull any punches when it comes to atmosphere: emaciated, amputated bodies litter every square meter of the building.
Viscera are scattered in every corner, including the kitchen. Gore is everywhere, all the time, and the atmosphere oscillates between Clive Barker and torture abuse. It’s a not-at-all-subtle approach to horror, but one that’s devilishly effective: it’s really filthy, and you quickly realize what’s going to happen to you if you’re not careful.
Weapons and Tools
Because Chris Walker is no Chris Redfield. Although the exploration of Mount Massive Asylum is done in a subjective view, our hero has no weapon at his disposal. No shotgun, no knife, no lead pipe… nothing.
But there are real and dangerous threats. So there’s only one solution: escape, and possibly an impromptu game of hide-and-seek in a locker or under a bed. The narrow, blood-covered corridors are not reassuring enough on their own, but to make matters worse, they are often plunged into complete darkness.
To find your way around, you’ll need to use Walker’s camcorder and switch on infrared vision. Here we are, immersed in The Blair Witch Project, making out the scenery for a handful of meters, groping our way forward with bated breath, trying to spot the threat by the sound of footsteps. When you have to run, the panic effect is striking. You’re prey, so make sure you don’t become the dish of the day.
Objectives
Indeed, the title struggles a little to renew its situations. The chases come at us at a steady pace, so steady that we end up guessing when the next one will take place. If our pursuers are of several different types, this won’t make much difference to the chase itself, which will always unfold in much the same way.
Of course, the exercise remains ruthless, but the fear fades, especially as we realize that we’re always faster than whatever’s trying to kill us. From time to time, the title suggests that you search for items to unlock the way, and there are always three items to collect and bring back to a central room. Not four, not two, but three, systematically. Each time, a madman, or worse, will fall on us after we’ve found the first object.
Main mission
If you have to run for your life in Outlast, you’ll also have to discover the terrible truth behind Mount Massive, if you accept it. Listening to the NPCs will be one way of finding out more, but most of them are patients and can’t be a reliable source for a journalist of the impossible.
So you’ll have to scour the premises, sometimes going deep into uninviting places, in search of memos, interview transcripts, and letters.
Visuals
Relying on a rather well-mastered Unreal Engine 3, the developers offer a visual rendering that has nothing to be ashamed of when compared with some of the big productions, and which highlights all the creepy elements left everywhere.
The environments are varied enough without ever breaking the coherence of the whole. Immersion is perfectly maintained by a whole host of little details, such as our avatar placing his hands on a hinge when we look around, a well-crafted soundtrack, and the total absence of loading times once in the adventure.
A point that may seem insignificant on paper, but turns out to be extremely well thought out, especially for those who want to play the game in one go, transforming it into a real horrific trip. Making the player feel uncomfortable isn’t necessarily an easy thing to do, and Red Barrels manages to do it without too much trouble.