What we do

Junub Games utilizes gaming to build bridges between communities and enhance peaceful behavior. Internationally, over 2.2 billion people play video games, with 42% of these on mobile devices. Studies have shown that exposure to prosocial video games predicts subsequent prosocial behavior, and a change in video game use from violent…

Countries with Conflict

In places like South Sudan in particular, educational and peaceful games could be the best tool to help divert youth from destructive activities. If some playing stations were to be installed in places where youth could drop and play, it could prevent engagement in destructive and non constructive past times.…

Why Games? 

“Gamification” appears to be an effective teaching tool- a means of communicating knowledge, and training. It is even used by companies and large corporations to train employees in new procedures and policies. So, why wouldn’t games be similarly useful in implementing and conveying ways of peaceful coexistence?

Innovation

True peace is built over time, with many different processes and approaches that move conflict into lasting, harmoniously relationships. It requires action at many differing levels, by diverse people, in various ways, and at contrasting points in a conflict. Even if the internationally-supported peace agreement can be effectively implemented, social…