Junub Games utilizes gaming to build bridges between communities and enhance peaceful behavior. Internationally, over 2.2 billion people play video games, with 42% of these on mobile devices. Studies have shown that exposure to prosocial video games predicts subsequent prosocial behavior, and a change in video game use from violent to prosocial will significantly affect change in helping, and this relationship is mediated by change in empathy...........,
“Gamification” appears to be an effective teaching tool- a means of communicating knowledge, and training. It is even used by companies and large corporations to train employees in new procedures and policies. So, why wouldn’t games be similarly useful in implementing and conveying ways of peaceful coexistence?
True peace is built over time, with many different processes and approaches that move conflict into lasting, peaceful relationships. It requires action at many different levels, by different people, in different ways, and at different points in a conflict. Even if the internationally-supported peace agreement can be effectively implemented, social reconciliation will require a long-term process to address the civil war legacy of mistrust, as well as the new scars which have resulted from the recent war: gross violations of human rights, a massive humanitarian crisis ...Read more