MY STORY FROM REFUGEE TO VIDEO GAME DEVELOPER
My name is Lual Mayen and I am a 24 year old former refugee from South Sudan.
On November 15, 1991, during the Second Sudanese Civil War, the Bor Massacre killed 2,000 civilians in my home town. In the years that followed, over 2.5 million people were displaced from Sudan. My parents fled on foot to escape the violence. I was born on the way.
From a young age, I learned to overcome challenges through my positive and hopeful attitude. I trained myself to be adaptive and resourceful to make the best of whatever little that I had. My mother was supportive of my interest in computer programming. She saved money for three years to buy a laptop for me. I walked three hours every day to an internet cafe to charge it. It was this determination that led me to building my first video game, Salaam.
After launching the first version of Salaam in a refugee camp, my story was discovered and months later I was granted a visa to travel to the United States to build games that create impact.
THE MISSION OF JUNUB GAMES IS TO BRING ABOUT POSITIVE CHANGE IN THE WORLD
In Salaam, players learn about the hardships that refugees experience on a daily basis: hunger, dehydration, malnourishment, sickness, and lack of resources.
When a player’s character runs out of energy in the game, the player will have the ability to continue running by purchasing supplies such as food, water, and medicine.