Junub Games utilizes gaming to build bridges between communities and enhance peaceful behavior. Internationally, over 2.2 billion people play video games, with 42% of these on mobile devices. Studies have shown that exposure to prosocial video games predicts subsequent prosocial behavior, and a change in video game use from violent to prosocial will significantly affect change in helping, and this relationship is mediated by change in empathy. With South Sudan’s shakeup due to the recent two-year civil war, as well as legacies of violence from the decades long civil war which ended in 2005, Junub Games has developed playing cards, video and board games. These games to aim promote unity and combat sectarianism .The games are translated into local languages, and distributed across the country, including to IDPs and to refugees living in neighboring countries.
COUNTRIES WITH CONFLICT
In places like South Sudan in particular, educational and peaceful games could be the best tool to help divert youth from destructive activities. If some playing stations were to be installed in places where youth could drop and play, it could prevent engagement in destructive and non constructive past times. By not only playing but learning this could help foster innovation in many ways. In the last ten years, we have seen how it is easier for a young person to be connected to a mobile device rather than a harmful device. That means gaming can be a good diversion program in the war zones. Education can offer a rare opportunity to many who have not been given any access to proper education.