Tom Clancy’s Rainbow Six Extraction Review

Rainbow Six Extraction is a cooperative first-person shooter in which agents will not have to face criminals or terrorists like every time, but an alien threat has fallen to Earth aboard an unidentified capsule and has begun to unleash a dangerous parasite threat called Chimera, not only in the control area but in other regions of the United States.

Just as important is knowing how to aim and use weapons, and this is where the players come in, collecting information, recovering organic samples, and gaining experience in the fields.

The entire game can be played solo or with a team of up to three players (which is the recommended option for the difficulty of some missions), and the game currently features four different locations: New York, San Francisco, Alaska, City of Truth or Consequences, and each region contains 3 scenarios different, making the collection more than 12 unique settings and the largest number to date in the history of the series. There are also 18 operations to choose from, and choosing the right Operator in the right place will be a vital part of your progression strategy in the game.

ad

The great scenario system that Ubisoft developed this time around and the quality of the cinematic cuts made us really interested in the essence of the game and the structure of the operations available. There’s a lot of effort involved in portraying the well-known tourist attractions of select regions of the United States, and every mission or scenario contains an additional high-quality campaign scene to really get you interested in the intertwined ends of the central story.

Just be aware that it is still a game made primarily to offer a multiplayer experience, which is why in this review we will focus on the previously known Rainbow Six Extraction product attributes and nothing more.

Rainbow Six Extraction releases on January 20 this year on PS5, PS4, Xbox Series X/S, Xbox One, and PC. (Tested on Xbox Series X/S).

There is nothing you haven’t seen before

Each stage in Rainbow Six Extraction consists of three increasingly difficult sections, each with a main objective chosen at random from among 13 different types of missions, from liberating “hostages” of political importance in the story to collecting biological samples, destroying mutated nests, and killing Mutant enemies, clearing areas, and more.

Once the mission is completed or failed, the team can decide whether to move to the next destination, make the stage more profitable, or finish the mission and get a reward for everything the players have achieved so far. Of course, completing the progression means increasing the difficulty in terms of the number and types of enemies and the intensity of environmental and parasitic threats.

Injury in the game

Being injured or falling during missions brings with it important consequences, as some customers become inactive and cannot be used in a certain number of stages depending on the severity of their injury, but if the customer falls or exhausts the number of recovery possibilities, he will be placed in a reality envelope that maintains the survival of jobs His main body until he is transported to the point of extraction of agents by his companions, and if they fail to do so, they will have to rescue him in the next mission and his employment in the missions will be prohibited, but the entire mission will turn into a mission to try to rescue or free the lost customer from the grip of parasitic monsters, cooperation between customers and some of them has been His employment here is more dramatic and profound than usual.

The difficulty levels of Rainbow Six Extraction

The repercussions of the difficulty do not stop there, as with the increase in the difficulty level (4 different difficulties) the type of enemies that can be faced changes, they are many like Grunt, Thorn Launcher and Apex, but all of them have special mutations that can make them more flexible or powerful, or It gives them the ability to have some heroic Operators in shape or skills for a short period of time. But of course, with difficulty comes an increased benefit of 150% or 200%. The experience gained by agents allows you to level up your agents, improve their skills, unlock new weapons and customization methods, and increase overall player progression.

Beginning of the game journey

The player begins his Rainbow Six Extraction journey with only six of the eighteen Operators available to him, and all Operators, other progression systems and stages must be unlocked through this comprehensive progression system, which works in conjunction with the individual client progression system.

Game battle functions

The functions available to you during the battle are not much different from other Ubisoft shooter games, two weapons are available to switch at any time, different types of grenades, a Drone, and some special abilities that the React support system gives you as realistic shields or special grenades or others. If you’ve tried The Division 2 before, you’ll definitely know what to expect here.

Rainbow Six Extraction progression level

The extensive progression level gives you access to everything the game contains, as well as the endgame, the Maelstrom protocol. This protocol is a special kind of stage divided into 9 areas of increasing difficulty in an environment that evolves from week to week and a restricted list of customers to choose from, in addition to the need to complete all required objectives and reach a good rank in the weekly leaderboard.

ad

In addition to this mode, we find special challenges that vary periodically and affect not only the gameplay but the way the player himself interacts with the game such as hiding on-screen guidance elements, activating the friendly fire feature, preventing ammo swapping, and other more severe challenges It is aggressive and will test all of the player’s senses, speed and competence in multiplayer.

Similarity to the main game series

Rainbow Six Extraction can be considered a different alternative to the formula made by the main series, not the upcoming entry or the new generation of Tom Clancy, where the shooting mechanics have remained practically unchanged, the possibilities for players to move, bend and lie, the method of shooting at enemies, sonar tools and infrared scopes Violet.

New here is the increasing difficulty that players will enjoy by facing parasite monsters and the unexpected changes that accompany each of them with increasing levels of difficulty.

Game performance

The graphic engine (other than the story clips) is still the same as from the previous generation, and the only thing we can appreciate is the level of detail accuracy, graphic dimensions, menu layout, and accessibility that are relatively advanced from Siege.

At the same time, the performance of any Ubisoft game on the new generation platforms, especially the new Xbox platform, on which the game works at a frame rate of 60 frames per second, and a resolution that varies from 1080p to 4K depending on the quality of the device, is lacking.

An impeccable reproduction of the sound of firearms, the graphic effect of fire on different surfaces and bodies, and of course the game benefits from the presence of full localization of menus and texts that preserves the accuracy and clarity of the original text to the highest possible degree, in addition to the co-play feature that allows you to play freely with all friends on various platforms.

My personal opinion about Rainbow Six Extraction

Although Rainbow Six Extraction presents itself this time as a co-op rather than a competitive game, it doesn’t add much new stuff to this genre. The game only manages to stand out due to the coordinated gameplay, the complex mechanics that have been improved over years of hard work with the series, and the different reactions and realism of each individual weapon or special ability.

The interaction of parasites and weapons with the environments is also an important point that impressed us a lot and forced us to devise additional cooperative tactics to be able to deal with the different conditions of each map individually.

The sound output is absolutely great, and in a few seconds you can feel the horror of the situation when the parasites attack you with all your senses and we find you, not to mention that the sound sector is one of the most important contributions in the shooter games in general.

Ubisoft’s games have a decent range of options available, and a roadmap for post-launch content looks just as promising as most of the company’s games. As for the visual output, it follows the principle of quality, not quality, where the player will get excellent visual quality and views, but without any distinctive or attractive factors, or even flashy monster designs or unique ideas of enemies’ abilities and ways of spreading them in the maps.

The game cannot be played with bots, and your only solution is to play it with friends. The missions are difficult, and you can only have two people on the team unless the players are very professional. We think the game would have benefited a lot from having a single player or even giving players the ability to experience the game with a team of bots, but in the end, it is still a good positive step and a somewhat different game to be added to Ubisoft’s library of games that are most competitive and can be considered to be one of the toughest contenders in this kind of co-op, perhaps better than recent Back 4 Blood in the level of options available and audio-visual presentation techniques.

Review summary

Rainbow Six Extraction benefits primarily from being a game under the wing of Ubisoft, and this gives it a lot of visual and technical advantages that are rarely found in other games of the same co-op genre, but that ends there. The game can only put it at the top of the PVE game nominations list but it doesn’t take the genre, or even the Tom Clancy franchise itself, to any new heights worth applauding.

Game Pros and Cons

Pros

  • Technical and visual quality shows serious progress.
  • A rich list of playable maps and characters.
  • Customer drop and multiple difficulties encourage cooperation and exploration of new options.
  • High-quality short story scenes.

Cons

  • There is no single-player campaign or bot gameplay.
  • The need to replay many times to increase the overall progression.
  • There is nothing different about the fighting styles, the movement of the enemies, or the general structure of the missions.

ad

You might also like

This website uses cookies to improve your experience. We'll assume you're ok with this, but you can opt-out if you wish. Accept Read More